Though there are two statues with beastly companions, the fourth hint specifies that the last statue to be lit will not be next to the first, meaning the statue in the far right of the room is the third in the sequence. The third clue reveals that one of the statues with a beast at its heels will be the third statue lit.
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Naturally, this means the second statue is the aforementioned lute player standing to the left of the doorway. The music tip in the second hint, paired with the insight that the first statue is not on the end, places the first statue to the right of the doorway, opposite the statue playing the lute.
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So taking those hints and applying them to the statues placed along the walls around the room in a ‘U’ shape, here’s how it all pieces together. The fourth hint indicates that the last fire to light will not be next to the first and will also be tied to music. The third clue references a ‘faithful beast.’ The second tip eludes to playing music and further indicates this statue is placed next to the first. It can be deduced from the first hint that neither the statue on the far right or the far left should be lit first.
Riddle school 3 walkthrough how to#
RELATED: The Witcher 3: How To Get Each Ending For Keira Metz The Breakdown The Fourth marched not beside the First, yet like the Second, played a tune.Īnd thus they stood o’er their queen, who slept beneath flickering stars.”Īs with any good riddle, it must be broken down and then pieced back together to make any sense, so let the brain-twisting begin! The Third kept close to his faithful beast. The Second, beside the First, played a woeful lament. The First to light his fire dared not march on the end. “Four guardians, four flames, standing proud in a line. Geralt must use his witcher senses to identify an inscription in the wall, which of course, is the riddle that reads: (As you can make a quick re-entry the same way you leave, this will be the archway opposite the exit/entrance.) Through the archway, it’ll be easy to meet back up with Keira in the room down the short passageway, where the sorceress remains in search of the lamp. If Geralt does ignore Keira’s ask at first, he should at least stick around long enough to watch what direction Keira heads, as this will tell him which door to go through upon his return. Regardless of how long that takes, here’s how to solve the mage’s riddle and retrieve the magic lamp once Geralt does decide to lend a hand. But note that obliging her request then leaving will auto-fail the quest upon exiting the cave, meaning Geralt will need to be decisive about when to lend his aid. As long as he returns before sailing to The Isles of Mist later in the game, Keira will still be searching the cave. At this point, Geralt can decide to prioritize finding Ciri and leave Keira behind or lend the sorceress his aid.įor starters, Geralt will have time to change his mind if he should initially deny Keira’s request for help and leave the cave. Keira then deduces the magic lamp must be hidden in a different part of the cave, and as witcher senses are undoubtedly useful in situations such as this, she asks Geralt to tag along. After wandering in the dark through the previous quest, Geralt may have gleaned a better sense of where Ciri has gone, but Keira came up short in collecting the magic lamp she was promised. RELATED: The Witcher 3: How To Romance Keira MetzĮarly in Geralt’s search for Ciri, he meets up with his old sorceress acquaintance, Keira Metz, and the two briefly team up to track down the unknown elven mage.
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It’s a sidequest tied to the Keira Metz questline and involves a confounding riddle that has rewarded players with nothing but a migraine from trying to solve it. The Magic Lamp quest has stumped many players early throughout their adventures in The Witcher 3.